Yeah, it’s done.
Sort of still beta, but I wanted to release into the wild at exactly midnight. That didn’t exactly happen, but only by twelve minutes – so still within the witching hour as befits a sword and sorcerer/horror game.
You can play it here and please remember to leave some feedback.
During the development process I learned that:
- Writing fiction is hard (but see point 3).
- Developing a game is hard.
- But writing fiction and developing a game is nuts and I’m never going to complain about churning out a bit of non-interactive prose fiction again!
If you want to hear more, I’ll attempt to put a podcast out later today, but now? Now I’m going to sleep and sleep and sleep.
Happy New Year!